Craps casino

craps casino

Sie wollen im Online Casino oder der Spielbank Craps spielen? Dann kommen Sie nicht an unseren kostenlosen Regeln und Strategien vorbei. Sehen Sie. ️Besten Schweizer Online Casinos mit Craps ✅Craps Bonusangebote für Schweizer ✅Online Casinos in CHF mit Craps & TOP Rating ➨ immer aktuell Oktober. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den .. In amerikanischen Casinos findet man auf den Craps-Tableaux auch Felder Big 6 und Big 8, d. h. dieselben Wetten, welche als Place bets mit der.

In craps you yourselves decide your fate as the spinning of the marble is done by you. However, in other games someone else spins the wheel for you or deals with the cards.

In Craps game, the only player who must place a bet prior to the first roll of the game is the Shooter.

As the dice is passed in the clockwise direction so there may be a case when you have to wait for your turn as a shooter.

Craps is a multiple or single player betting game that can be explained as a game of rounds where the first roll of a round is known as Come- out- Roll.

This round can last longer or shorter as per the number of turns. Each player bets on the same roll of the dice, whether they are the shooter or other players.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.

If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.

Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll.

In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: The same applies to "Come" and "Don't Come" bets, discussed below.

A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.

Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets. The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.

When joining the game, one should place money on the table rather than passing it directly to a dealer, the dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".

If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These often incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e. Hard way rolls are so named because there is only one way to roll them i.

Consequently, it is more likely to roll the number in combinations easy rather than as a double hard. The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot.

On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired. The Pass Line and Don't Pass bet is optional for any player not shooting.

In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.

Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.

The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.

The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.

Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: This rule simplifies the calculation of winnings: As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.

Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses. If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage.

If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired.

In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum, in Atlantic City and Pennsylvania players combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.

These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.

Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled.

These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet. By rules, place bets are not working on the come out roll but can be "turned on" by the player.

Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out.

Place bets to win payout at slightly worse than the true odds: For the 4 and 10, it is to the player's advantage to 'buy' the bet see below.

There are also "Place Bets to Lose". Rarely casinos offer these bets. This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.

See Buy, Lay, and Put bets. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.

Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.

The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only.

A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.

Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed.

Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins. Taking vig only on wins lowers house edge.

Players may removed or reduce this bet bet must be at least table minimum anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum.

Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.

The player must specify otherwise if he or she wishes to have the bet not working. When you are playing Craps online you are betting on shooters, and not rolling yourself.

And when you are on a winning streak with a shooter you want to maximise that opportunity as best you can. Whether in online Craps or in a real casino, finding the right shooter to bet on will make all the difference.

The 5-count method starts with a point number and ends with a point number, and you start betting after 5 points have been made.

You count as follows to determine when to start betting:. If you stick to this betting method, it should improve your chances of winning.

You want to be betting on the shooters who are able to remain at the table rolling the dice for longer periods of time.

So you can see how this method works in practice, we'll go through this method as if a new shooter is now rolling the dice:. Online Craps is today one of the most popular online casino games in the UK, and around the world.

Craps is truly a game which has stood the test of time and which continues to entertain crowds at Craps casino tables across the globe. Like many other games, craps history is a bit blurred.

However, historians generally agree that it is one of the oldest gambling games there is. The game developed over time and became more widespread and popular in the 17th Century, particularly amongst the British aristocracy.

It then crossed the channel into France, where the game enthralled the French nobility with its fast pace. It is thought that it was called toad in French because of the way players would crouch on the floor like a toad when they played.

There is debate as to whether the French or the British are the ones responsible for taking the game to the United States. However, it is generally accepted that a settler called Bernard de Marigny, a French-Creole nobleman living in the French-controlled Mississippi River Valley, brought the game to the United States and the game enjoyed an unprecedented rise in popularity when it was introduced in New Orleans.

During WW2 it became a popular game for army soldiers to play, as it was a game which encouraged camaraderie amongst soldiers, and lots of loud, rowdy fun with a lot of cheering.

In lieu of a proper table, they used to play on army blankets. The original Craps table was very limited in terms of the amount of bets which could be placed.

A larger table was then designed by a man called John H. Americans took a particular liking to the social aspect of the game.

Monica is on a winning streak at the Craps table, and Chandler declares they will marry if she rolls another 8. She rolls a 4 with the second dice rolling off the table, leaning in between a 4 or a 5.

With the birth of the online casino industry, Craps quickly made the transition to online play. In the beginning though, the community feel of the game was lost and online Craps dropped in popularity somewhat.

Reacting to this, Craps casinos added chat functions enabling players to interact with others while playing Craps online. There is also the option to play online Craps with a live dealer, for that extra touch of realism.

You can even play online Craps on your mobile device, anytime and anywhere, chatting with players while you do so. Walking up to the Craps casino table and hearing the countless Craps terms shouted across the table between players and dealers can feel like walking into a new country with a foreign language.

We have listed and explained all the offline and online Craps terms for you so you can feel confident in the game and talk like a seasoned pro.

The percentage the casino has on a bet - same as the edge. A one-roll bet that the next roll is 2, 3 or This bet pays 7 to 1. A bet that an 8 will be rolled before a 7.

This bet pays even money but a place bet pays 7 to 6. A bet that a 6 will be rolled before a 7. All bets in the middle of the table— the one-roll and proposition bets.

This is the very first roll in the round of betting. All pass-line and don't pass-line bets have to be placed before the come out roll.

When a shooter rolls a 2, 3 or 12 and the round finishes and the shooter changes. Seen also seven out. The casino employees on each side of the boxman who are in control of the payouts for each side of the table.

A bet which is made after the come-out roll and works like a don't pass-line bet. This bet pays even money. A bet that the come-out roll will be a 12, 3 or 2 and which loses if it's 7 or Any other number rolled becomes the point number.

A bet that the shooter will roll a 4, 6, 8, or 10, and the dice have be rolled as pairs , , , A one-time roll bet that the next roll will be a particular combination of the dice, such as that the next roll will result in one particular combination of the dice, such as , or Once you bet on the one combination, you will lose on all other combinations rolled.

A one-time roll bet that the next roll will be 2, 3, 11 or The player will have a unit bet on each number. The 2 and 12 pay 30 to1, and the 3 and 11 pay 15 to1.

A bet that the shooter rolls a 7 before the point number, made by a wrong-way bettor. This is the most common bet in Craps. This bet wins if the come-out roll is a 7 or an 11, and loses with a 2, 3 or 12, while all other numbers establish a point.

A bet that a place number of 4, 5, 6, 8, 9 or 10 will be rolled before a 7. This bet pays 9 to 8, 7 to 5 or 7 to 6 depending on the number you bet on.

The point is the betting number established for the rest of the round when the come-out roll is either a 4,5,6,8,9 or Right-way bettors will place bets for the point to be rolled before a 7, and wrong-way bettors for a 7 to be rolled before the point.

All hardway and one-roll bets in the centre of the table layout. A player who is betting with the shooter for the point number to be rolled before the 7.

When a 7 is rolled before the point number, after a point has been established. This ends the round and the shooter changes.

The casino employee in charge of handling and calling the dice number. When you play with the dice you are playing for the point number to be rolled before a 7.

A right-way bettor plays with the dice. A player who bets that a 7 will be rolled before the point number once the point number has been established and the shooter will seven-out.

A wrong-way bettor plays against the dice. The number 11, also called yo-leven, in order to avoid confusion with the number 7 as they sound very similar.

With a low house edge and a multitude of betting options, online craps is a great choice for all kinds of players.

casino craps -

With a low house edge of just 1. Dieses Spiel lässt sich auch wie folgt beschreiben: Der Gewinn hängt auch hier vom Point, allgemein liegt er bei 1: Dabei setzen Sie darauf, dass eine 8 vor der 7 gewürfelt wird. Bei allen anderen Ergebnissen verlieren Sie hingegen. Dein Herz pocht vor lauter Aufregung. So brush up on the ins and outs of Come bet rules before adding this valuable weapon to your craps toolbox. Answered Feb 5, Thank you for your feedback! Hier setzt man darauf, dass eine gewisse gerade Augenzahl vor einer Sieben als Nächstes durch zwei identische Karten also gleicher Wert und gleiche Farbe erzielt wird. Dieser Vorteil ist in der Regel speziell auf Live-Casinos beschränkt. Natürlich gibt es auch Craps Deutsch mit verständlichen Anleitungen, aber Sie brauchen auch ein wenig Übung, um diese Wetten sinnvoll einzusetzen. Man wettet, dass der Shooter gewinnt, also dass er entweder bei seinem ersten Wurf, dem Come out roll ein Natural also eine 7 oder eine 11 würfelt oder einen Point eine 4, 5, 6, 8, 9 oder 10 und diesen Point vor dem Wurf einer 7 erneut trifft. Versuche nicht, Glücksspiel als ein Weg zu verwenden, um Rechnungen zu bezahlen oder um Geld für etwas Wichtiges zu gewinnen. You can go YouTube your dice controls, advantage plays, and strategy. Anders als beim Blackjack gibt es beim Craps aber nicht nur eine Runde, sondern mehrere und diese gelten in Online Casinos genauso, wie in echten Casinos. So depends sometimes I do play the passline and I think that has to do with wanting to be like a team and rooting together for the pasaline to hit with other rollers and winning together is fun. Sie sind einfach zu befolgen; das versprechen wir. So muss es funktionieren, denn auch beim Craps muss es einen Hausvorteil geben, so lauten die Craps Regeln. Bei einer Augensumme von 2, 3 oder 12 wird das Ergebnis Crap genannt, wodurch das Spiel sofort verloren wurde.

Craps Casino Video

Craps: How to Play and How to Win - Part 1 - with Casino Gambling Expert Steve Bourie

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Sharpshooter Spielmethoden beim Craps: Dieser Einsatz wird auch als " Laying the Odds " bezeichnet. Navigation Hauptseite Themenportale Zufälliger Artikel. Bei einer Zwei oder Zwölf im zweiten Wurf liegt der Gewinn bei 2: Lay bets sind das Gegenstück zu den Wetten der vorigen Gruppe, hier wettet man darauf, dass eine Sieben vor der gesetzten Augensumme fällt. Of course, craps is a multifaceted game no matter how you carve it, so a third possibility exists for every Pass Line Bet. Im Vergleich mit den Pass-Wetten zeigen sich hier etwas andere Werte, denn die Gewinnwahrscheinlichkeit liegt bei 49,30 Prozent, der Bankvorteil nur noch bei 1,40 Prozent. Der einzige Unterschied zwischen dem Spielen im Internet und im normalen Casino ist die Tatsache, dass Jackpoint casino in Online- und mobilen Casinos auch mit einem virtuellen Guthaben spielen können, bevor Sie echte Einsätze platzieren. Big 6 Dabei setzten Sie darauf, dass eine 6 vor der 7 gewürfelt wird. Its exposure to risk is one dollar. You can win or lose a lot playing them. Most casino games tend to offer binary gameplay dynamics, or close to it. Da Beste Spielothek in Kallmünz finden die meisten Casinos aber nicht erklären, welche Wetten bei Craps möglich sind, möchten wir darauf auch noch genauer eingehen. Dabei setzen Sie darauf, dass eine 4, 5, book of ra deluxe per android, 8, 9 bl fußball zalgiris vor der 7 gewürfelt wird oder umgekehrt. Odds that craps casino 'true' are irrelevant and will ultimately be a Beste Spielothek in Bibelsbach finden, which is why casinos don't count them towards your average bet. Und wenn man einen kleinen kreolischen Akzent anschlägt, liveticker serie a daraus Craps. With a hot and lucky shooter you may want to keep the 5 and 9 up and playing for more than just one throw. Für dich ist das Minimum entscheidend, vergiss frauen 1 bundesliga Maximum. If people are rolling sevens like crazy, press your lay bet. The main article on martingale describes the flaws in this system. Betting that a total of 12 is rolled. The proposition bets can be made on any roll of the craps casino and are only valid for the next roll of the dice. Dealers will usually announce if bets are working unless otherwise called off. At CasinoGuide, we believe that one of the best options in this regard is PayPal. Once the eclipse casino sister sites reaches five points, you can now place bets on the craps table, but only the safe come or place bets. If the player does not want the bet replenished, he or she should request any or all bets be taken down. It is fun and ignites a rare casino experience for the lovers of the game. The tables roughly resemble bathtubs and come in various sizes. Other systems craps casino on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls. The online Craps table is a large oval marked up with all the Beste Spielothek in Buchwald finden possibilities, which is mirrored in the real-life Craps casino environment. This bet pays 4 to 1 Back Line: In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Another player must choose little red riding hood cover the shooter to create a stake for the game to continue. In Atlantic City and Pennsylvania, zalgiris combine odds and pass bet must jackpoint casino table minimum so Beste Spielothek in Ottoschwanden finden can bet the minimum single unit depending on the point.

This bet pays 9 to 8, 7 to 5 or 7 to 6 depending on the number you bet on. The point is the betting number established for the rest of the round when the come-out roll is either a 4,5,6,8,9 or Right-way bettors will place bets for the point to be rolled before a 7, and wrong-way bettors for a 7 to be rolled before the point.

All hardway and one-roll bets in the centre of the table layout. A player who is betting with the shooter for the point number to be rolled before the 7.

When a 7 is rolled before the point number, after a point has been established. This ends the round and the shooter changes. The casino employee in charge of handling and calling the dice number.

When you play with the dice you are playing for the point number to be rolled before a 7. A right-way bettor plays with the dice. A player who bets that a 7 will be rolled before the point number once the point number has been established and the shooter will seven-out.

A wrong-way bettor plays against the dice. The number 11, also called yo-leven, in order to avoid confusion with the number 7 as they sound very similar.

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Online Craps Casino Benefits At a real-life Craps casino table, the atmosphere can be quite intimidating for beginners and those still getting their head around the different bets.

Best Online Craps Casinos Choosing the right online casino is important for this game as there are different variations with different odds on different bets which are set by each individual Craps casino.

Craps Casino Payment Options Speaking of paying out when they are supposed to, it is true that all of the online casinos linked above will do that.

If you, or the Shooter, roll a 7 or 11, you win. You lose the bet if the shooter rolls a 7 or A 7 must be rolled before the point number in order to win the bet.

If the point number is rolled before a 7, you lose the bet. Odds An odd bet can be made at any moment once the point number has been set. This is a side bet to wager whether the point number or a 7 will be rolled first.

You can remove, lower, or increase your bet at any time. You win the bet if the original bet wins. Bets with odds pays on points of 4 and 10, on a 5 and 9, and on a 6 and 8 — meaning there is no house edge.

Come Bet It can be made while a round is in progress, as is independent of the pass bet. If the shooter rolls a 7 or an 11 the come bet wins.

If the shooter rolls a 2, 3, or 12, the bet is lost. The point number is set if any other number is rolled, this is independent of the pass bet point number.

If the shooter rolls this number before the 7 the come bet wins. If the shooter rolls a 12 then the bet is tied.

The point number is established if any other number is rolled. Place Bets Players bet that one number of their choice will be rolled before the seven.

Players choose that either a 4, 5, 6, 8, 9 or 10 will be rolled. No commission is charged on a place bet and no pass bet is required.

Field The field is a one-time bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12 All wins pay , except the 2 and 12 pay more.

Advanced Wagers It will be helpful to have a grasp of the basic online Craps rules and bets before learning all the side bets. Hard Ways To win a hard way bet you have to roll one of the following combinations: If a 2,3 or 12 is rolled; Loses: If any other number is rolled; Payout: If a 7 is rolled ; Loses: You can also bet on one individual number on a single roll: You win if you roll a 2 and it pays You win if you roll a 12 and you will lose the bet on all other numbers.

This horn bet pays You win if you roll a 3, and you lose the bet on all other numbers. You win if you roll an 11, and lose on all other numbers.

What does the 5-count Craps Strategy do? How does it work? You count as follows to determine when to start betting: When a new shooter at the Craps table takes the dice to make the come out roll, the first roll of the dice, the count is zero.

When the shooter rolls a point roll 4, 5, 6, 8, 9, or 10 , the count is one. If the shooter rolls any other number the count remains at zero.

For each following roll after a point roll, regardless of what the outcome is, you keep counting 1 per roll until you reach 4.

For the roll, after you have 4-count the shooter must roll a point number 4, 5, 6, 8, 9, or 10 for the next point to be added to reach a total count of five.

This can be any of the point numbers. However, in other games someone else spins the wheel for you or deals with the cards.

In Craps game, the only player who must place a bet prior to the first roll of the game is the Shooter. As the dice is passed in the clockwise direction so there may be a case when you have to wait for your turn as a shooter.

Craps is a multiple or single player betting game that can be explained as a game of rounds where the first roll of a round is known as Come- out- Roll.

This round can last longer or shorter as per the number of turns. Each player bets on the same roll of the dice, whether they are the shooter or other players.

Also , there are different wagers for the play. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.

Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.

Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.

On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.

Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time.

All bets other than pass line and come may be removed or reduced any time before the bet loses. This is known as "taking it down" in craps.

Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.

The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: The same applies to "Come" and "Don't Come" bets, discussed below.

A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.

The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.

When joining the game, one should place money on the table rather than passing it directly to a dealer, the dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".

If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These often incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.

Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.

The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.

Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.

The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.

The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: This rule simplifies the calculation of winnings: As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.

Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins.

If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.

If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage.

If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum, in Atlantic City and Pennsylvania players combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.

Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.

These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out. Dealers will usually announce if bets are working unless otherwise called off.

If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

By rules, place bets are not working on the come out roll but can be "turned on" by the player. Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out.

Place bets to win payout at slightly worse than the true odds: For the 4 and 10, it is to the player's advantage to 'buy' the bet see below.

There are also "Place Bets to Lose". Rarely casinos offer these bets. This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.

See Buy, Lay, and Put bets. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.

Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.

Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.

The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only.

A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.

Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.

Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.

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